Nearly everything that you come in contact with throughout the incredible recreation of Hogwarts can be manipulated or interacted with. Even towards the closing chapters of the game, you will find new reason to go back and visit some of the areas you may have thought were previously exhausted. Learning a new spell will allow you to interact with different objects in areas you may have already passed through. You are given basically a free pass to explore the Hogwarts School of Witchcraft and Wizardry with little to no bounds aside from the limits of your abilities you can explore as far as your powers will take and allow you. Although you can wander aimlessly throughout the entire world, you will need various tools or more specifically spells, in order to reach many of them and to experience various events. Nearly every single aspect of this massive game is a painstakingly accurate representation of the environments and settings that fans have become familiar with through the movies and the books, both visually and audibly. When I say that TT has taken things to a new level, I am referring mainly to the level of detail and depths that have gone to in order to create the world of Harry Potter. The underlying goal of the LEGO game hasn’t changed but the package that envelops that core concept has been taken to an entirely new level this time around. All of the aspects that have become familiar up to this point return players will constantly be searching the world for more bits, gold (and red) bricks, hit bit collection quotas on missions to improve their ranking(s), and spend collected bits to unlock additional items and characters in the game. You did it in the Star Wars universe, Batman, Indiana Jones, and now in Harry Potter’s world. The groundwork of the games is pretty much the same across the board: traverse through familiar environments based on the popular property being used while breaking objects, solving puzzles, and collecting LEGO bits which will be spent to unlock collectibles in the game. If you have played any of the LEGO “insert popular IP here” games over the past couple of years, you know what sort of formula to expect out of the game(s). Finally, this past month, LEGO Harry Potter: Years 1-4 was released and not only lives up to the standards and expectations, but sets a new standard for LEGO-themed games to come. Considering the high standard of quality that the recent LEGO standard games had set, expectations were pretty high for the Harry Potter game(s). In mid 2009, those rumors finally became a reality as TT announced LEGO Harry Potter for pretty much every platform imaginable. Amidst all of those hit games, rumors began swirling about whether or not a Harry Potter-themed rendition of the LEGO games was in the cards for the developer. The most successful of those games were those which crossed over the LEGO franchise with popular IP’s such as Batman and Indiana Jones. The success of that first game was only the beginning as TT then proceeded to released at least one LEGO themed game a year since, and in many cases multiple titles. Most of the industry didn’t know what to expect from LEGO Star Wars, but and the game ended up being a huge hit, both financially and critically. Traveller’s Tales (TT) took the video game world by storm back in 2005 when they released their first game in the LEGO franchise.
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